Effect | Description | Inputs |
Echo |
Echo is created by cycling the output back into the input with a significant delay. |
Rate=Length of delay Decay=How quickly the sound trails off. |
Distortion |
Distortion is created by cycling the output back into the input with almost no delay. |
Gain=Volume of added signal Cut=Maximum amplitude. |
Chorus |
Chorus is created by adding a pitch shifting copy of the output. (Variable Delay) Flanging is created just like chorus only the rate is slower and the depth is broader. |
Rate=Speed of shift change Depth=Maximum pitch change. |
Ring |
Ring is created by multiplying two waves. It can be a rather disturbing sound but it has
its uses with distortion and creating metallic effects. |
Pitch=Frequency of sin wave Volume=Amplitude of sin wave. |
Harmonics |
Harmonics are created by adding a copy which is pitch shifted up or down. When the pitch is shifted up data is repeated. When shifted down data is lost. |
OV=Signal Volume HV=Harmonic Volume Harmonic=3rd, 5th, 7th etc |
Schunk Noise Reduction |
Schunk noise reduction is proprietary. The general algorithm is to decrease the high frequencies when the overall volume is low. |
Level=Volume cutoff at which noise reduction kicks in |
Vibe |
Vibrato produces an oscillating amplitude. |
Rate=Speed of oscillation Depth=Lowest Amplitude |
Band Pass |
The hi/low and band pass filters remove certain frequencies. |
Freq=Center frequency Gain=Boost/Cut volume Width=Frequency range effected |